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Hello Bloggers and Readers and Survivalists and Gamers! I see you have found your way to Watch Survival. This web space is all about my favorite genre of video games. What you will get on Watch Survival is News and Updates on Current and Up-coming Survival Games.


Monday, November 25, 2013

Project Zomboid Monday Status Update, 7 Days to Die Alpha 4 is ready.

Hello and well met!  Had a few minutes to spare and thought I would post a quick spot about two of my recent favorite games giving out even more updates.

Project Zomboid Monday status update is out and let's us know what is going on.  Seems like some good map working is in development and Items and loot are getting bug fixed and improved.  Check it out below.

http://projectzomboid.com/blog/2013/11/next-steps/


7 Days to Die is also releasing updates faster and faster recently. Their Alpha 4 update is already ready to go and I just posted about Alpha 3 not long ago.  This update adds some cool melee weapons and new recipes for the crafting system and also a good mix of bug fixes as well.   Check out the patch notes below or read my copy and paste.

http://7daystodie.com/alpha-4-is-available-for-consumption/



-copy and paste-

 7 Days to Die

Official Alpha 4 Release Notes

Added
  • Added scrap metal recipes from candy tins, air filters, and hub caps
  • Added new feature for preview position and rotation for placing blocks. Before placing a block a semi-transparent preview of the block is displayed and player can rotate it using LMB
  • Added Femur bone club\crafting item
  • Added Hunting Knife
  • Added Bone Shiv
  • Added recipe for bone shiv
  • Added recipe for hunting knife
  • Added femur to zombie & deer loot
  • Added hunting knife to loot
  • Added new block rotate sound set
  • The“empty glass” can now also be filled with water at toilets
Changes
  • Reduced polygon density on the barbed wire fence trap, candy tin landmine, hub cap landmine and air filter landmine for better performance and to keep people from reaching max vertices in a chunk
  • When pressing the ALT key in 3rd person the camera can be moved freely around the player. Old state was: when shooting it was shot through the screen middle. New state: the crosshair is removed and shooting is done along the players view
  • When the Z menu is opened, the full text search is auto selected and the old entered text is cleared
  • Increased time that zombies play their roam sounds
  • Increased block damage on explosions to allow better TNT chain reactions
  • The turn speed of entities (like zombies or stag) is now dependent on their speed: the faster they move the faster they turn
  • Increased colliders for inventory slots so that horizontally there is no space any more. Vertically there is still a small gap in the bag
  • Spikes can now be placed only on a solid cube. So stacking of spikes isn’t possible
Bug Fixes
  • Fixed problem that chunk could not be saved when building a column > 190 blocks
  • Configure Controls: fixed bug that “left shift” and “right shift” were not selectable
  • Fixed problem that when placing a bedroll/bed the other block was removed without a check. This could be abused for fast mining. Also set the orientation of a bed correctly
  • Fixed problem that when running a server for a long time and the entity ids get greater than 16 bit, no player was able to connect to the server any more
  • Added delay to food items so they don’t disappear until used
Known Issues
  • Animals get knocked back quite far when hit
  • When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
  • Stability on Bridges are still a little weak in the middle
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Sometimes there are missing polygons in the world

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