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Hello Bloggers and Readers and Survivalists and Gamers! I see you have found your way to Watch Survival. This web space is all about my favorite genre of video games. What you will get on Watch Survival is News and Updates on Current and Up-coming Survival Games.


Saturday, September 14, 2013

7 Days to Die 1.1 Update

Well met! 7 Days to Die has released a new small update for us.  This one includes a lot of bug fixes and few recipes and mac support! Also includes more server options for multiplayer.  Read all of the patch notes below. 

http://7daystodie.com/alpha-1-1-official-release-notes/


Alpha 1.1 Official Release Notes
  • Mac version support
  • New recipes for brick, decayed brick, pavers red wood
  • Fixed console pop up on errors bug
  • Improved Memory management
  • Duplicate item exploit fixed
  • Fixed damage delay on spike traps for the player
  • Fixed bug that when placing chest it was filled with loot
  • Fixed bug that zombies dance on stairs
  • Fixed bug that fat zombie broke the stairs
  • Server checks client on connection if this client is activated
  • Max player limit is now 6 in GUI mode
  • Password is encrypted now in registry and on web access
  • Fixed bug when close shots went through zombies
  • Fixed bug that doors had wrong orientation on placing them
  • Fixed problem that if during reloading clip was removed gun was full though by removing clip on start of reload
  • Fixed exploit that two people could pick up an item at the same time
  • Important – New dedicated server command line syntax change you use -OPTION=VALUE, like -port=8 (old was -port 8)
New Dedicated Server command line options
  • gamemode=0|1 (0 = coop, 1= pvp). In pvp you dont see the other player on the map
  • maxplayers=X (any number <= 64 is valid). In GUI mode max players is always 8
  • difficulty=X (X between 1 and 10, limits the wave spawning to day X)
  • world=X (name of the world to load, currently only Navezgane)
  • name=X (name of the game)
  • dedicated (must be last option to start the dedi server)
  • ip=X (ip the dedicated shall listen on, this is only for the extra socket connections. Unity listening cannot be limited)

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