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Thursday, December 20, 2012

Don't Starve Long Live the Queen is now released!

Don't Starve's newest update which I previewed a few posts down has been released. This update sounds like a lot of crazy survival and should be a ton of fun. They revamped spider's and it appears made them much more difficult to handle.  The blogpost and forum post for discussion can be found at the links below or you can read the copy and paste.

http://www.dontstarvegame.com/blog/new-update-long-live-the-queen/

http://forums.kleientertainment.com/showthread.php?5144-Dec-19-Long-Live-the-Queen-Release-Notes

 ---copy and paste----

New features:

  • Spider dens have a full life cycle. Tiers are more meaningful, and higher tiered dens will require strategy to overcome.
  • Spider queens come out of the highest-tier nests to wreak havoc and spread spideryness.
  • A new type of warrior spider protects high-level dens and the queen. They are resistant to kiting, so a frontal assault is not recommended.
  • Wilson can build fire darts, and light pretty much every creature on fire.
  • Wilson can build a spider hat from egg sacks that lets him control spiders. Just be careful when you take it off!
  • Wilson can build tooth traps and use them for defense or for guilt-free rabbit hunting.
  • There is a new, experimental map gen algorithm that you can use. It is a work in progress and is largely untested and unbalanced, so you may not live for very long! (Don’t worry, though - the old map gen is still the default!)
  • Pet Smallbirds will demand food when hungry, and can starve to death.
  • Wilson can build a warm hat. It... makes something happen.
  • New “epic fight” and “dawn” music.
Tuning:
  • High-level hound attacks are more intense.
  • Krampus is silent until you reach a certain threshold of naughtiness.
  • Farming takes longer.
  • Some fruits and cooked foods are a bit less potent.
  • Seeds drop less frequently.
  • The birdcage seed sorter is less reliable.
  • Pig houses wear out after a certain number of its pigs are killed.
  • Werepig monster meat threshold increased to 4, werepigs drop normal meat.
Fixes:
  • Stuff that falls out of bounds will disappear after a bit.
  • Most monsters will ignore things that are out of bounds.
  • Gobblers and Krampusses try to avoid getting caught against the edge of the world.
  • Fireflies drop individually.
  • Mobs shouldn’t get stuck in sliding animations.

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