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Hello Bloggers and Readers and Survivalists and Gamers! I see you have found your way to Watch Survival. This web space is all about my favorite genre of video games. What you will get on Watch Survival is News and Updates on Current and Up-coming Survival Games.


Thursday, October 4, 2012

New Minecraft Snapshot ready for testing!

They released the newest snapshot for minecraft and it's ready to go.  It's looking really good and added some much needed features and a quite a few good fixes as well.  You can see all the information at the link below or read the copy and paste.

http://www.minecraftforum.net/news/625-12w40a-snapshot-ready-for-testing/

-----copy and paste-------
It's Thursday, and you know what that means - Snapshot time!  Let's not waste a moment, and jump right into this week's offering!


  • Added huts for the witch in swamps
  • Added superflat preset "Redstone Ready" with a 52 layers of sandstone, 3 layers of stone, and 1 layer of bedrock
  • Flatworld configuration now allows you to generate trees, strongholds etc
  • Now pumpkins, tall grass, flowers, trees, mineshafts, dungeons, strongholds, lakes, desert wells, ravines and ores will spawn on superflat maps
  • A number of new NBT tags for items (intended for custom map makers)
  • Better inventory management
  • The pick block action now works on items
  • Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar
  • In creative mode, you can now shift-click items from the hotbar to the survival inventory screen
  • The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!
  • Firespread has been slightly nerfed again to prevent infinitely spreading fires
  • Beacon Texture altered, as well as the beam.
  • Slimes now spawn in Swamps at night.

    Bug fixes:
  • Fixed the wither's starting explosion not being disabled by the mobGriefing gamerule
  • Fixed a few crash bugs related to world generation, map item expansion, and other things
  • Reverted previous lighting changes, which corrected such bugs as:
    The Nether being extremely CPU intensive.
    Map generation taking extremely long.
  • Fixed mob AI considering cobblestone walls as blocks of normal height
  • Fixed a few texture oddities with the witch
  • Fixed entities in water producing glitchy water sound
  • Gaining multiple levels at a time will no longer play the leveling up sound over itself as many times as leveled.
  • Fixed the "A 64 bit Java installation is recommended for 'Far' render distance (you have 32 bit)" message being covered by the bottom 2 buttons
  • Fixed pets teleporting around randomly
  • Fixed being unable to place paintings larger than 1x2 and them popping off if they have been placed before
  • Fixed destroying blocks under you with Efficiency-enchanted gear
  • Fixed potion spawners crashing the game

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